//
//  AppDelegate.m
//  QuanZiChat
//
//  Created by 张洪林 on 15/11/17.
//  Copyright © 2015年 ZhongHongLin. All rights reserved.
//
#import <MMDrawerController.h>
#import "AppDelegate.h"
#import "JZLoginViewController.h"
#import "JZMenuViewController.h"
#import <UIViewController+MMDrawerController.h>
#import "LeftViewController.h"
#import <RongIMKit/RongIMKit.h>
#import "LCAlbum.h"
#import "JZComment.h"



#define kApplicationId @"iUmjDxsors3ud5tLsBkON2zi"
#define kClientKey @"EedeoJr5zw32xdgk0rjTBAI6"
#define KMaster @"MD93KmO1iiyThkxamThdA7zi"


#import "MainViewController.h"

@interface AppDelegate ()

@end

@implementation AppDelegate


- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    // Override point for customization after application launch.
    
    /**
     *  初始化融云SDK
     *  RCIM 是融云UIKit的核心单例
     */
    [[RCIM sharedRCIM] initWithAppKey:@"pwe86ga5ed636"];
    
    
    [LCAlbum registerSubclass];
    [JZComment registerSubclass];
    //设置leanCloud id和key
    [AVOSCloud setApplicationId:kApplicationId clientKey:kClientKey];

    [AVAnalytics trackAppOpenedWithLaunchOptions:launchOptions];
    [AVOSCloud setLastModifyEnabled:YES];
    [AVOSCloud setNetworkTimeoutInterval:30];
    [[AVInstallation currentInstallation] saveInBackground];
#ifdef DEBUG
    [AVAnalytics setAnalyticsEnabled:NO];
    [AVOSCloud setAllLogsEnabled:YES];
#endif
    

    
    //实例化controller 通过storyboard确定
    UIStoryboard *main = [UIStoryboard storyboardWithName:@"Main" bundle:nil];
    
    JZMenuViewController *menuVC = [main instantiateViewControllerWithIdentifier:@"JZMenuViewController"];

    LeftViewController *leftVC = [main instantiateViewControllerWithIdentifier:@"LeftViewController"];
    
    //设置抽屉

    MainViewController *mainController = [[MainViewController alloc]initWithCenterViewController:menuVC leftDrawerViewController:leftVC];

    
   mainController.maximumLeftDrawerWidth = [UIScreen mainScreen].bounds.size.width - [UIScreen mainScreen].bounds.size.width / 2 * (1 - 0.618);


    [mainController setOpenDrawerGestureModeMask:(MMOpenDrawerGestureModeAll)];
    [mainController setCloseDrawerGestureModeMask:(MMCloseDrawerGestureModeAll)];

    
    //程序启动打开主界面再判断是否需要登录
    self.window.rootViewController = mainController;
    
    
    
    return YES;
}

- (void)applicationWillResignActive:(UIApplication *)application {
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
    // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}

- (void)applicationDidEnterBackground:(UIApplication *)application {
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

- (void)applicationWillEnterForeground:(UIApplication *)application {
    // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}

- (void)applicationDidBecomeActive:(UIApplication *)application {
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

- (void)applicationWillTerminate:(UIApplication *)application {
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}

@end
